Oleh Dokuka is a senior software engineer at Netifi and co-author of the book, “Hands-On Reactive Programming in Spring 5”. He is an active committer to Project Reactor and RSocket, as well as contributor to Reactive GRPC. In 2019, he was a finalist in the Oracle Groundbreaker Awards in recognition of his expertise with Java. Oleh holds a master’s degree in Geoinformatics from the Taras Shevchenko National University of Kyiv (Ukraine).
Twitter: @OlehDokuka
04.10.2019
LOCATION: Luzern
KEYWORDS: Architecture, Open Source, Technology
AGENDA: | 18:15-19:30h: Talk incl. Q/A Afterwards you are invited to a refreshment. |
SPEAKER: Oleh Dokuka COMPANY: Netifi
SLIDES: 191004_Multiplayer_PacMan_With_RSocket.pdf
One of the challenging aspects of building modern games is making it multiplayer. Can we use HTTP there? We can, but we will not get a real-time game. Can we use WebSockets / TCP? Of course, we can and we should! However, developing API on top of WebSocket is another challenge that no one wants to solve, but everyone does.
Existing libraries do not give us a required variety of communication models. Today we will show you the way to tackle this - using RSocket. RSocket is an application protocol that makes developing any networked application as easy as pie. To prove that, we are going to build a multiplayer Pac-Man, and during the process compare different ways of making a multiplayer game.
LANGUAGE: Talk: en / Slides: en
Oleh Dokuka is a senior software engineer at Netifi and co-author of the book, “Hands-On Reactive Programming in Spring 5”. He is an active committer to Project Reactor and RSocket, as well as contributor to Reactive GRPC. In 2019, he was a finalist in the Oracle Groundbreaker Awards in recognition of his expertise with Java. Oleh holds a master’s degree in Geoinformatics from the Taras Shevchenko National University of Kyiv (Ukraine).
Twitter: @OlehDokuka
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